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Elite pest control
Elite pest control













elite pest control

We want to make that a better journey and How do you get your first kill count if you can't get a team because all the teams require you to already know it? That is a big problem games face. You have this vicious circle of teams requesting only people who'veĭone 50 kill counts, etc. So, you can do the first four in any order in the new raid, but you also have better ways to get to grips with it.Īnybody who is familiar with high-end raids, and not just Old School, and not just Runescape, but other titles as well know that finding teams is hard. To practice Verzick was actually quite hard. It made it hard to get into the content and learn it because you think that you have to fight so many bosses, and thenįinally do Verzik. The only thing I wanted to expand on a bit other than scaling was that ToB’s death system was so harsh. Of ToB that was so inaccessible to the casual player. This doesn't mean there can't be really elite stuff, but that might be more the size of the Inferno than a raiding dungeon. Scaling options seem like a good way of offering that. That means making it in a way that mid-level and above can plausibly have some fun with, and invocations and

elite pest control

We want the thing they're producing at the end of all that time to be something a lot of you can engage in. If we're going to put in that much time on something, and therefore they’re not available to make other things for other players, On the other hand, a project like ToA took nearly a year from quite a large chunk of the team. So, I think there will be a need for truly elite content, so the best of the best can get their flex off. While it may be as difficult and as great an achievement, it doesn’t have the same ring to itīecause there are so many other versions available. Now that said, I also think there'll be a needįor truly elite content in the game, and there's something about an Infernal Cape rather than ToA on a particular setting.

elite pest control

In the few discussions I've had with players, it seems like something people would be willing to get behind even for quite a lot of coins, so that could be worth pursuing. So a feature for customising it via a coin sink is well worth offering. It is to customise your CoX grades with alts and scouts, etc. We're very much aware of the interest in seeing Chambers of Xeric and ToB get some kind of scaling feature. That can certainly work with replayable content, and I do expect there'll be more use for it. Or forcing them through unpolled is a healthy way to go about things. So, I'm confident that rewards are in a good space overall, even with the open polling, but I don't think restricting them In this instance, it's nice that there's not too much negativity towards the rewards themselves. The PvP Arena rewards failed, despite being restricted and having a lot of feedback It to a PvP poll isn’t exactly appropriate, and as we've seen in the past, just restricting is no guarantee it's going to pass either. Good, if these fail, we can just rework them and come back to them at a later time, as we did with the current Revenant weapons as they exist in the game.Īlso, these Revenant weapons aren’t just PvP weapons - we’re putting a Tier 75 beatstick in there! That will be good for all players, regardless of what you’re actually doing in terms of actual activity in the game. One: we can still balance the bosses themselves to have good GP per hour with or without the bonus rewards. I wouldn't mind rebalancing that as long as the community is happy with it.Ĭonveniently, I believe that Ayiza gave some prerequisites in the WBR blog. We were maybe a bit too harsh when we released them. If they are untradable, it'd be a lot easier! So I'd be interested in what the community thinks. Because they're tradable, it can be quite difficult to change themĪnd for players to be happy on both sides. The odds stack means it is a hard item to get. Similar to the stale baguette, you have to get the right random event and then get lucky on top of that. We made the Jar of Darkness too rare, given how you interact with Skotizo getting the totems. These ones are always difficult, because we feel like we probably made a mistake. There's some prestige with players who have got it. I think it's an awkward one because it's tradable. We expect it to come as soon as the team has finished giving feedback on it, and it's gone through all our usual processes. More information is going to be in the Poll 77 blog. Will be made until it passes the poll, as well as the stale baguette, which we know is something that has come up a lot in player feedback. So, adjustments will be made to the rate that the Jar of Darkness drops. We have good news! This particular topic is going to be brought up in Poll 77, and it’s coming up relatively soon.















Elite pest control